360VR TOOLBOX™ Download & Installation

360VR Toolbox™

Download & Installation

360VR HMD Viewer™ App Setup

HMD Preview™ Plugin

Reorient Sphere™ Plugin

Project 2D on Sphere™ Plugin

Fisheye to Sphere™ Plugin

Cubic ‘Skybox’ Plugin

Stereographic ‘Little Planet’ Plugin

360 Blur™ Plugin

360 Glow™ Plugin

360 Sharpen™ Plugin

360 Noise Reduction™ Plugin

The 360VR Toolbox/360VR Express plugin suites and the 360VR Viewer are easy to download and install with our pkg installer. This video explains it all, or you can read the instructions below.

Step 1: Set your Gatekeeper to “Mac App Store and identified developers” in System Preferences–>Security & Privacy panel. The Oculus installer may have required the setting be “anywhere” but our installer and app are officially signed with an Apple certificate.

Step 2: To use our 360VR Viewer app with the Oculus Rift DK2, Download and Install the latest Oculus Runtime for OS X (v0.5.0.1 as of March 26, 2015) and then see DK2 setup instructions below, or the video above.

Step 3: Download and Install FxFactory 5.1 or later (requires Mac OS X Yosemite or El Capitan.)

Step 4: Launch FxFactory, click the “Catalog” tab and locate 360VR Toolbox or 360VR Express under the Dashwood product grouping. Click “Download Trial.” This will install the plugins. Then click the ‘free’ button on 360VR Viewer to download and launch the installer. Follow the instructions presented by the installer.

After installation 360VR Viewer, Toolbox or Express will be unregistered and function indefinitely in trial mode, but this is where you can purchase a license if you prefer to work without the watermarks.

Note: Purchasing a license will remove the watermarks and will work for all future releases and upgrades. For academic or enterprise sales contact sales@fxfactory.com

You will also see the app icon for the 360VR Viewer in your dock, which is where you can launch it (after you have set up and turned on your Oculus Rift DK2.) The app resides in the Applications folder but it can also be opened from FxFactory.


Make sure you have quit your host app (FCP, PremierePro, AE or Motion) and re-launch it so the Dashwood 360VR plugins are loaded during launch.


Oculus Rift DK2 setup:

MacPro users with two graphics cards should ensure the Rift and the primary editing display are connected to the same GPU. On the black MacPros this can be done by connecting the Rift to the HDMI port and editing monitor to Thunderbolt port 5 or 6 (the bottom two.)

Connect the Oculus Rift DK2 and then open the System Preferences—>Displays control panel.
Make sure that Mirror Dispays is NOT checkmarked and then click the Gather Windows button so you can see the Rift’s displays panel.

rift_display_settings Make sure that the other settings are 1080p at 90 degrees and 60Hz.

Now you can launch the 360VR HMD Viewer from your dock.


Adobe Premiere Pro, After Effects and Speedgrade users:

Once you launch AE, PP or Speedgrade select Preferences–>Playback and turn on Mercury Transmit and then checkmark “Dashwood.” (Previously labeled StereoVR HMD Viewer.)  We also recommend “Disable Video Output when in Background” be unchecked so you can still see a live output from the host when adjusting the 360VR HMD Viewer parameters.


Final Cut Pro X users:

Once you launch Final Cut Pro X select Preferences–>Playback and make sure the A/V Output is set to either Dashwood 1080p or 4K.  Most Macbook Pro or iMacs will not be capable of outputting a live 4K stream at 60fps, so we recommend using the 1080p setting.

Then check the Window menu and make sure A/V Output is checkmarked. This will send output to the 360VR HMD Viewer app.


Note on Render settings for Final Cut Pro users using beta 001 through 003:

Previous to beta 004 it was recommended that you turn off Background Render and do not render your sequence when working with the 360VR HMD Preview effect filter in Final Cut Pro for sending frames to the HMD Viewer app. This step is no longer necessary when using our new CoreMediaIO plugin for direct output to the 360VR HMD Viewer app.

If you have already accidentally rendered the HMD Preview plugin you can easily delete the renders with the “Delete Generated Library Files” option in the File menu of FCP X.

It is also recommended that you generate and use Proxies in Final Cut Pro. On underpowered systems proxy playback looks better than the “Better Performance” view setting.

We are already working on the next beta (with even more plugins and special surprises) and plan on supporting other HMDs as the SDKs are made available to us. If you discover a bug or other issue please submit to our
tech support ticket system and provide as much information as possible; the dimensions and codec of the footage you were working with, the model # of your Mac, the version of the host app (ie:Premiere Pro CC2014, Final Cut Pro X 10.2, etc.) the OS X version, and the amount of RAM and VRAM on your system.

Thanks for your help in beta testing 360VR Toolbox.
Tim Dashwood


Revision History:

v1.0 Alpha preview April 15, 2015:

NAB2015 preview of HMD Viewer and some of the plugins.

v1.0 Beta001 (June 3, 2015):

Initial release. Only included HMD Viewer app and HMD Preview plugin for performance testing.

v1.0.1 Beta002 (June 27, 2015):

New Version of StereoVR HMD Viewer app
Brand new and fast rendering pipeline
Perfectly smooth V-sync with Oculus Rift @ 60fps
Automatic Detection of Oculus Rift HMD
Option to set default yaw to 180˚
Floating resizable preview window

New Mercury Transmit plugin for Adobe hosts 
Sends frame-sync video to StereoVR HMD Viewer app
Works in After Effects, Premiere Pro & Speedgrade

New Plugin filter “Reorient Sphere”
Reorient equirectrangular projection on x,y,z axis
Mono or Stereo 360˚ with forward/backward preview

New Plugin filter “Project 2D on Sphere”
Place 2D elements on equirectrangular projection
Mono or Stereo 360˚ with forward/backward preview

v1.0.2 Beta003 (Sept 11, 2015):

Changed the product name from StereoVR Toolbox to 360VR Toolbox
New icons (thanks Kain Tietzel for the inspiration on the design aesthetic.)
New seamless edge plugins for blurring, sharpening, glowing and noise reduction
New Fisheye to Sphere plugin for placing fisheye footage into a 2:1 equirectangular at any orientation
New Cubic Skybox 4:3 projection plugin
New Stereographic “Little Planet” plugin
Added guides to many of the plugins indicating direction.
Made ‘forward’ 180° from the equirectangular edge by default.
Added support for full-frame and squeezed stereoscopic over/under. The plugins will automatically detect the format.
Expanded reorientation limits from 180 to 360 degrees.
Added anaglyph to HMD Preview and expanded the options for mono 2D and stereo3D
Some new advanced options in Project 2D on Sphere plugin to limit the width to a single 90 degree face and distort properly
The y-axis scale was wrong on reorient sphere and project 2D on sphere plugins (a simple algebra error) and it has been fixed. This change may affect existing applications of those plugins.

Bug fixes:
Mercury Transmit plugin no longer improperly scales footage when the playback resolution is 1/3
Convergence Slider was missing in the FCP version of HMD Preview
Fixed convergence issue at poles on Project 2D on Sphere plugin

v1.0.3 Beta004 (Sept 24, 2015):

Added new CoreMediaIO plugin for Final Cut Pro A/V Output function.
The original version of HMD Viewer for FCP X has been obsoleted and replaced with a new version that doesn’t have the external output option. Old projects should still function with the obsoleted version.
Apple Motion users will find the “HMD Viewer (Motion)” version in their filters category. It still functions as before (to be applied to a top level group) since we can’t get CMIO output from Motion yet.
Installer minimum requirement is now OS X Mavericks (10.9.5)

Bug fixes:
Fixed an issue with integrated Intel GPUs that overlayed a purple haze on the CMIO output
Brought CMIO latency down to 0 frames on most systems

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4 Comments for 360VR TOOLBOX™ Download & Installation

  1. francois mouton says:


    What about new mac pro or mac book pro video card that are no longer using nvidia card ? there is no info about card that will be supported ?

    Matériel macbookpro retina ( will it work )
    Processeur quadricœur Intel Core i7 à 2,5 GHz (jusqu’à 3,7 GHz avec Turbo Boost)
    16 Go de mémoire SDRAM DDR3L cadencée à 1 600 MHz
    512 Go de stockage flash PCIe
    Intel Iris Pro Graphics + AMD Radeon R9 M370X avec 2 Go de mémoire GDDR5
    Clavier rétro-éclairé (français canadien) et Guide de l’utilisateur (français)
    Accessory Kit

  2. Tim Dashwood says:

    We will always support any GPUs that Apple ships with their computers.

  3. fatih says:

    I want to ask a question about product. When will release final version?

    Thank you.

  4. Tim Dashwood says:

    Just before NAB2016. We have some very exciting announcements coming soon. Stay tuned.